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“Well, Mr. Gabriel. What do you know about…demons?”
For most people, that’s a question that never comes up. Medium Seth Gabriel isn’t most people and for him, it’s another normal day in an abnormal life.
It’s bad enough that his love life has seen better days but his personal problems are only the half of it. Seth’s ghost hunting business, SG Cleaning Services hasn’t seen a client in weeks and he’s desperate for a paycheck. Things look up when two potential clients seek him out.
Courtney Reeves hires Seth to investigate a paranormal disturbance in her home. On the surface it’s a run of the mill cleaning job but when you deal with the dead for a living, there’s no such thing as routine. The close of the case is the start of even bigger problems and Seth will find that, while there’s nothing to fear from the dead, the living are another story.
When the nervous and persistent Evan Gallagher enters his life, Seth sees the promise of a big payday. There’s only one catch. The wealthy lawyer thinks his wife is possessed by a demon. Seth doesn’t believe in demons…not anymore, but the money is too good to turn down. Is Evan crazy or is he one hundred percent sane? As Seth digs deeper, he’ll ask the same question of himself.
For a guy who’s coasted through life on not much more than Greek takeout, tequila, and attitude, Seth’s going to have to dig deep to survive what will turn out to be a very bad week.
In a world of science, magic is an abomination, but not the vile creation Royal Inquisitor Simon Whitlock once believed it to be. Accompanied by his apothecary companion, Luthor Strong, and Matilda Hawke, a werewolf, they return to the capital of Callifax, eager to convalesce after their last adventure.
Their peace is short-lived, however, as they are quickly sent on another mission. It seems the iron mines of Whitten Hall have ceased their production, no longer sending its ore to the crown. The Ministry of Trade has sent inquiries, but its representatives have all fled from the train ride to the distal outpost. It seems a vampire stalks the trains in and out of Whitten Hall, a vampire that will reveal the secret of the iron mine and the darkness that resides within.
The Blood Thief of Whitten Hall is the second book in the Magic & Machinery Series by Jon Messenger.
A sinister magic is sweeping across Nash City...
To Fiona Moon, it’s just another day at work. And some days, well, they’re a helluva lot worse than others. As a member of the elite Black Blade Guard, Fiona is tasked with hunting down the most-dangerous Paranorm criminals. To find out who is kidnapping mages and sucking the life energy from their bodies, she has to work with the one man that embodies everything she despises.
Master Necromancer Ian Barroes, a rich professor of Necromantic Studies, wants only one thing in this world… Fiona.
They each hold secrets that could destroy them, but ones that could also be the key to destroying the evil Voodoo priest, Bokor. They must learn to trust each other and track down Bokor before more innocent lives are lost. When Fiona becomes a target of the evil madman, she is lured into his trap. Now, she and Ian have to fight for survival… and their very souls.
If her time at court has taught Catherine anything, it's that there is no room for weakness in Imperial Russia. With the Empress' health failing and rumors of a change in the line of succession, her place in the royal line is once more in jeopardy. Tormented by her sadistic husband and his venomous mistress, Catherine must once more walk the fine line between pleasure and politics―between scandal and survival.
When her young son becomes the target of those rebelling against Peter's reign, Catherine will have to rise up to protect herself, her child, and her nation from his unstable and potentially catastrophic rule. This means putting herself at odds with the most dangerous man she's ever known, trusting those who once proved to be her enemies, and turning a nation against its sovereign. In the ultimate battle for the crown, new alliances will be forged, loyalties will be tested, and blood will be shed.
Don't miss this breathtaking conclusion to the Stolen Empire series!
York, England 1069… three years after the Norman Conquest
The North of England seethes with discontent under the heavy hand of William the Conqueror, who unleashes his fury on the rebels who dare to defy him. Amid the ensuing devastation, love blooms in the heart of a gallant Norman knight for a Yorkshire widow.
A LOVE NEITHER CAN DENY, A PASSION NEITHER CAN RESIST
Angry at the cruelty she has witnessed at the Normans’ hands, Emma of York is torn between her loyalty to her noble Danish father, a leader of the rebels, and her growing passion for an honorable French knight.
Loyal to King William, Sir Geoffroi de Tournai has no idea Emma hides a secret that could mean death for him and his fellow knights.
WAR DREW THEM TOGETHER, WAR WOULD TEAR THEM APART
War erupts, tearing asunder the tentative love growing between them, leaving each the enemy of the other. Will Sir Geoffroi, convinced Emma has betrayed him, defy his king to save her?
In a world of science, magic is an abomination.
Magic is an abomination. It spread from the Rift, a great chasm hundreds of miles long that nearly split the southern continent in two. The Rift was a portal, a gateway between their world of science and the mythological world of magic.
On the northern continent of Ocker, King Godwin declared that no magical monstrosity would be allowed within their borders. The Royal Inquisitors were formed to investigate reports of mystical occurrences and, should they be found, to destroy them.
Inquisitor Simon Whitlock knows his responsibilities all too well. Along with the apothecary, Luthor Strong, they’ve spent two years inquiring into such reports of magical abominations, though they’ve discovered far more charlatans than true magical creatures. When assigned to investigate Haversham and its reports of werewolves, Simon remains unconvinced that the rumors are true. What he discovers in the frozen little hamlet is that the werewolves are far more real than he believed; yet they’re hardly the most dangerous monster in the city.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
Isabel Stone's life is far from normal. She's a girl with problems—vampire problems to be specific and, now, she also has one ticked-off specter on her hands.
Approached by a childhood friend and medium, Isabel agrees to look into the murder of a local girl, only to wind up inhabited by the solitary witness—a centuries-old ghost who is all too happy to piggyback along in Isabel's body, and she's not leaving until the culprit is behind bars.
With the help of her partner, Shane, and her crazy family, Isabel struggles to get to the truth, unmask a killer, and deal with her growing feelings for not one, but two, of the sexy, undead men vying for her heart. Just when things are finally falling into place, a huge revelation takes her out of the frying pan… and straight into the fire.
In Meritropolis everyone is assigned a numerical Score that decides their worth to society and whether they live or die. After a young boy is killed because of a low Score, his brother plots to take down the System.
The year is AE3, 3 years after the Event. Within the walls of Meritropolis, 50,000 inhabitants live in fear, ruled by the brutal System that assigns each citizen a merit score that dictates whether they live or die. Those with the highest scores thrive, while those with the lowest are subject to the most unforgiving punishment--to be thrust outside the city gates, thrown to the terrifying hybrid creatures that exist beyond.
But for one High Score, conforming to the System just isn't an option. Seventeen-year-old Charley has a brother to avenge. And nothing--not even a totalitarian military or dangerous science--is going to stop him.
Where humankind has pushed nature and morals to the extreme, Charley is amongst the chosen few tasked with exploring the boundaries, forcing him to look deep into his very being to discern right from wrong. But as he and his friends learn more about the frightening forces that threaten destruction both without and within the gates, Meritropolis reveals complexities they couldn't possibly have bargained for...
Celeste is tired. She just wants to be left alone. For centuries, the half-blooded elf has hidden herself away from the world and lived in isolation. Things have been peaceful, quiet. But some have a greater calling, a destiny. When the humans unwittingly set about a plan to release the source of all evil back into the world, Celeste is called upon by an old ally to stop them, and to keep all of Altierra safe. Now she must face her past as she and her allies travel across the continent to save a world she has been apart from for eons. Will even her angelic birthright and druidic powers be enough to stop the rise of the last god? She never asked to be a hero. Destiny can be funny that way.
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One horrifying day will change the life of sixteen-year-old Shane Tucker and every other kid in the world.
In a span of mere hours, the entire adult population is decimated, leaving their children behind to fend for themselves and deal with the horrific aftermath of the freak occurrence. As one of the newly made elders in his small town, Shane finds himself taking on the role of caretaker for a large group of juvenile survivors. One who just happens to be Kelly Douglas—an out-of-his-league classmate—who, on any other day, would have never given Shane a second glance.
Together, they begin their quest to find out why all of the adults were slaughtered. What they find is even more horrifying than anything they could have expected—the annihilation of the adults was only the beginning. Shane and his friends are not the unlucky survivors left to inherit this new, messed-up planet. No, they are its next victims. There is an unknown power out there, and it won’t stop until every person in the world is dead.
A spine-tingling adventure that will have you gasping for breath all the way until the last page, The Last Orphans is the first book in an all-new apocalyptic series.
Blake Phails is struggling with the loss of his best friend and brother-in-arms. He is desperately choking back the guilt of not dying and now must face the emptiness of the world alone. It is difficult to find peace anywhere and home, well, he has no idea where that even might be. It is not a concept he is well acquainted with.
His mother gave him a picture. There was a date and a town in South Dakota written on the back. Hot Springs. He has made up his mind to go, but there is no way to predict just what is ahead.
Bailey Campbell’s greatest joy is the wide open spaces on the back of her horse, Liberty. There is nothing quite like freedom and sadly, it always comes at a price. Every time Bailey takes one step away, her stepfather reels her back in by using her half-sister as bait. He is vicious and abusive.
It is a part of her life Bailey struggles to keep hidden until a chance meeting with a soldier as battered as she. Following destiny’s guidance, can Blake and Bailey embrace a future without secrets?